Description: Lode Runner is a level platformmer maze game where you play a character who's only goal is to collect all the gold hidden through out the maze and open up a latter to climb to the next leve.. Also running around in the maze are three to five bad guys who's goal it is to stop you. Your character has a gun however, he can only dig holes with this gun. Similar to Apple Panic as you dig holes the bad guys will fall in, and also like Apple Panic after a few seconds the hole will begin to fill in.
There is almost no AI to the enemy characters. When one does fall into a hole you're able to run over them without being captured. If the enemy falls into freshly dug hole he will be able to climb out after a few seconds. Hoewver if the hole is a few second old and an enemy falls in the hole will fill up and the enemy will then be buried... a few seconds later a new enemy will fall from the sky to take his place. (or is it the same enemy just reincarnated?) Enemeys who fall into holes with no bottom get stuck while your character will fall through the hole to the level below. If you're character falls into a hole with a bottom the hole will close up and you loose a life.
Lode Runner's maze/puzzle aspect is what makes the game. The orignal game had over 200 different mazes to solve and stats off simple enough but got more and more difficult. Most mazes require digging multiple holes to get to buried gold. If a bad guy runs over a gold bar they will pick it up and carry it requiring the player to dig a hole to trap them in. As the bad guy falls into the hole they drop the gold.
Lode Runner was one of the first games that I can remember which had a sequel and "expansion packs", the first being Championship Lode Runner. It was also one of the first games which included a level editor/creator. By adding these features Broderbund extended the life & reach of this game with user generated content. There were BBSes dedicated to Lode Runner games and home brewed expansion packs were everywhere. Lode Runner was ported to the NES and also a version was built into a coin op arcade machine and variants can still be seen in games today.
A couple levels played of Lode Runner
Miner an early Lode Runner
A fantastic Lode Runner port with thousands of levels can be downloaded for free from Spoonbill Software http://www.spoonbillsoftware.com.au/apple2.htm
A great article about the history behind Lode Runner http://entropymine.com/jason/lr/misc/ldhist.html
A Load Runner FAQ :: Lode Runner FAQ
Lode Runner Documentation from Corrupt Computing
** DOCUMENTATION FOR ** *** L O D E R U N N E R ***
*** PLAYING THE GAME ***
You are a Galactic Commando deep in enemy territory. Power hungry leaders of the repressive Bungeling Empire have stolen a fortune in gold from the people by means of excessive fast food taxes. Your task? To infiltrate each of 150 different treasury rooms, evade the deadly Bungeling guards, and recover every chest of Bungeling booty.
** TO START **
After booting, the program automatically begins a self-playing demo of three different levels of play. Watch them to get a sense of game play. To begin play, press any key (except RETURN) or push a joystick button. Your player will start to flash. Move you player or push a joystick button to begin game action.
KEYBOARD COMMANDS JOYSTICK COMMANDS
I = move up Up/Down/Left/Right k = move down Button 0=dig left J = move left Button 1=dig right L = move right U = dig left O = dig right
** GAME PLAY **
To complete a level, you must collect all the gold chests in a scene. When you succeed, you may then climb a ladder to the top of the screen and enter the next level. You will also gain bonus points and earn an extra life for each level you complete. You start with five lives. You will use your laser drill pistol to drill pits and passageways through brick floors. You may dig through fissured bricks only, not through solid surfaces, and holes must be drilled all the way through to be effective. If a Bungeling guard falls into a pit and gets stuck, it will become safe (for a moment) for you to run over him; also, he will release any gold he is carrying. Any holes that you've drilled will fill in again after a period of time, and guards caught in them when they refill will die and be replenished by new guards at the top of the screen. Be careful: Guards can climb out of pits that do not close up around them. Your player, however, cannot climb out of pits and will die if trapped in a pit that is only a single brick wide. You will notice that gold chests carried by enemy guards cease to be visible. If you have picked up all the visible gold on the screen and the ladder leading to the next level has not yet appeared or you cannot reach the next level by climbing to the highest part of the screen, one or more of the guards is still carrying gold. You must trap the guards in a pit and pick up their gold. If an enemy carrying gold falls into a "dead end" that he and you are unable to leave, you will not be able to get that gold chest safely. If stuck in a "dead end," press CTRL-A to continue (see below)
** SCORING ** Points Completing a level..............1500 Picking up a gold chest..........250 Trapping an enemy.................75 Enemy dying in a hole.............75
** HIGH SCORES **
If you achieve a new high score, a high score list will appear on the screen at game's end. Type in your initials then press RETURN. Note: You can use the left and right arrow keys to make corrections before pressing RETURN.
** SPECIAL KEYS **
CTRL-A = aborts man if stuck without means of death or escape. CTRL-J = sets game to joystick control. CTRL-K = sets game to keyboard control. RETURN = displays current high score list. CTRL-R = terminates current game (enter demo mode). CTRL-S = toggles sound ON/OF. <-- = slows down overall game speed (press repeatedly). --> = speeds up overall game speed (press repeatedly). CTRL-X = flips x-axis on joystick. CTRL-Y = flips y-axis on joystick. ESC = freeze action until ESC is hit again.
** CHEAT KEYS **
CTRL-SHIFT-N = advances a level (CTRL-SHIFT-6 on //e) CTRL-SHIFT-P = adds additional lives per players (CTRL-SHIFT-2 on //e)
Using either of the two "cheat keys" forfeits your high score attempt for that game. So does beginning a session at any level other than the first (level 001).
*** MAKING YOUR OWN GAMES ***
The Game Generator ("Edit mode") lets you design, move, erase, playtest, and save to disk your own unique Lode Runner games-with no programming knowledge required! You may also use this editor to access directly (then play) any of Lode Runner's 150 different game screens, an well as to erase high scores and prepare new data disks for use in saving your own game creations. Don't panic. It's all remarkably easy.
The following chart summarizes the steps involved in making your own games. Detailed instructions are given in the sections that follow.
HOW TO MAKE YOUR OWN GAMES: SUMMARY
+----------------------------------+ ! ! WHAT TO DO ! HOW TO DO IT ! !--!-------------------------------! !1.! enter !press CTRL-E from ! ! !"edit mode" !demo mode ! !--!------------!------------------! !2.!place inited!(see "initializing! ! !data disk !your data disk" ! ! !into drive ! ! !--!------------!------------------! !3.!design your !use I-J-K-M keys ! ! !game !to move cursor; ! ! ! !use 0-9 to make ! ! ! !shapes ! !--!------------!------------------! !4.! save your ! press CTRL-S ! ! ! game ! ! !--!------------!------------------! !5.! play your ! press CTRL-S to ! ! ! game ! "quit" game ! ! ! ! generator ! ! ! ! press P to "play"! +-----------------------------------
** ENTERING EDIT MODE **
First you must enter Edit mode. If you are playing a game, press CTRL-R to end. the game, then press CTRL-E (for "Edit"). If you are starting from the self-playing demo mode, simply press CTRL-E. The Lode Runner Board Editor screen will appear, allowing you to enter the following single-key editing commands:
E (for "edit") P (for "play") I (for "Initialize") C (for "clear") M (for "Move") S (for "Score")
These commands are explained in the instructions below.
** INITIALIZING YOUR DATA DISK **
Before designing your first game board, you must prepare a Lode Runner data disk on which to save your creations. Enter the Edit mode (if you haven't down so already) and press I for "Initialize." Remove your Lode Runner disk and insert a blank disk of your own into the drive. Press Y (for "Yes") in response to the screen question ("Are you sure?") When the disk drive stops whirring, your data disk is ready to use, and you can use it to creat and save 150 different boards without reinitializing. Note Use this I command with caution as it erases the entire data disk! By the way, the program will prevent you from initializing (and erasing) your Lode Runner master disk.
** DESIGNING YOUR GAME BOARDS **
Now that you have an initialized data disk, you are ready to create your own games. From the Lode Runner Board Editor screen, press E (for "Edit"). You will be asked to type in the number of the game board you want to work on (001-150). For your first board, use 001. Type in the number, then press RETURN. The selected screen will appear.
NOTE:Whenever you type in board numbers in response to prompts in the Board Editor,you must type the entire three digit number before pressing RETURN (i.e. 3 must be entered as 003, 47 as 047, etc.) You may use the forward and back arrow to skip over digits or to make corrections before pressing RETURN.
The process of designing your own boards is simple. There are nime basic shapes that make up all Lode Runner game boards. Each of these shapes is controlled by one of nine number keys (1-9). Zero (0) makes a blank. To design a game screen, you simply move the cursor around the screen with the cursor movement keys and place the shapes where you want them by pressing the appropriate number keys.
Remember: You MUST have an initialized data disk on hand if you are going to save your creations to disk; you cannot use the Lode Runner master disk for this purpose.
IMPORTANT: SEE TIPS ON SAVING YOUR CREATIONS BELOW. YOU MUST SAVE YOUR GAME EACH TIME YOU QUIT THE GAME GENERATIOR, EVEN TO PLAYTEST.
** CURSOR MOVEMENT CONTROLS **
I = up a line M = down a line J = left a line K = right a line
** LODE RUNNER SHAPES **
0 = blank 5 = blank 1 = diggable 6 = ladder that floor appears after 2 = undiggable gold. floor 7 = gold chest 3 = ladder 8 = enemy 4 = hand over 9 = player hand bar
There are a few practical limitations regarding the number of objects you can use:
YOU MUST HAVE ONE "PLAYER" ON YOUR GAME BOARD FOR YOUR GAME TO PLAYABLE i.e. NO MORE, NO LESS THAN ONE LODE RUNNER COMMANDO (Shape #9) MUST BE INCLUDED IN YOUR GAME BOARD DESIGN. OTHERWISE, WHEN YOU TRY PLAYING YOUR GAME, YOU WILL BE RETURNED TO DEMO MODE.
You may have 1,2,3,4, or 5, enemy guards (Shape #8) on a board. no more than five, no less than one.
The other shapes 1-7 also have numerical limits, though you are not likely to exceed them. If you do the program will simply ignore the excess.
From within the game generator, you may also view adjacent Lode Runner boards by pressing the forward or back arrow keys.
** SAVING YOUR CREATIONS **
When you finish designing a screen or when you want to play test it or take a break...
YOU MUST SAVE THE BOARD ON YOUR INITIALIZED DATA DISK BY TYPING CTRL-S (for "Save"). IF YOU DO NOT SAVE THE GAME ON A DATA DISK, THE BOARD WILL BE LOST WHEN YOU EXIT THE GAME GENERATOR!
** PLAYING YOUR GAME **
After you have saved a board (using CTRL-S), type CTRL-Q (for "Quit"). CTRL-Q returns you to the Board Editor screen. From there simply type P (for "Play") and RETURN to play the game board you've created.
** OTHER EDIT MODE COMMANDS **
The other single-key commands available from the Board Editor (CTRL-E screen) are as follows:
P(lay) - Lets you select any game board you desire. After pressing P, you will be asked to enter the three digit number of the level you wish to play (001-150). Type in the number and press RETURN. Note: If you attempt to enter Play mode using a disk that has no level 001, control is returned to demo mode. To resolve this, enter Edit mode and create a first level.
S(core) - Clears high scores from the disk; you stat hish scores over again with a clean slate.
C(lear) - Erases a game board from the disk (blanks the board).
M(ove) - Copies a board to another level number.
Note: you cannot Clear, Move, or edit the game boards on the master disk. These functions are available for use with a data disk only.
** TROUBLESHOOTING **
Whenever there is a disk error, the game will return to demo mode. If this happens, check to see if Lode Runner master disk is in the disk drive and if the drive door is shut. If this doesn't resolve the problem, check to see if you have a level 001 on your game disk. If not, creat one.
Playtest your own board creations to make sure they are beatable. If you want to refine or improve them, simply return to editor.
Remember, as mentioned in "Game Play," if a player becomes stuck in a "dead end" with no way out, press CTRL-A to Sacrifice that "life" and resume play.
Documentation entered into text file by:
Mr. Binary's assistant Corrupt Computing