Lucifer's Realm

Welcome Screen
John Wilkes Booth
Adolf Eichman
Jim Jones

Name: Lucifers Realm
Programmer(s): Jyym Pearson, Robyn Pearson, Norm Sailer & Rick Incrocci
Publisher: American Eagle Software
Year: 1984

Description:


Solution:http://www.textfiles.com/adventure/luciferssol.txt

Lucifer's Realm, released in 1983 by Softsmith Corporation, takes players on a dark journey through the underworld. This unique Apple II game combines elements of role-playing and adventure genres, setting itself apart from typical fantasy games of its era.

Players explore Hell itself, navigating through nine distinct levels while encountering historical figures like Hitler, Stalin, and Mussolini. The game's premise places you as a recently deceased person who must choose between good and evil, fighting either for or against Satan's forces.

The game uses simple graphics typical of early Apple II titles, with basic color patterns and character sprites. Movement happens on a grid-based system where players navigate through corridors and chambers. Combat occurs in turn-based sequences, where players select actions from a text menu.

Players must manage resources, including health points and special items, while solving puzzles and engaging in combat. The game features multiple endings depending on player choices and battle outcomes. Text descriptions supplement the basic graphics to create atmosphere and advance the story.

What made Lucifer's Realm stand out was its controversial theme and historical references, unusual for games in 1983. The combination of religious themes with historical figures created debate among parents and retailers at the time of release.

The control scheme uses standard Apple II keyboard commands, with single-key inputs controlling movement and actions. A status bar at the screen's top displays vital information including health, score, and inventory items.

The game requires 48K of RAM and runs on any Apple II system. While not a commercial success, Lucifer's Realm has gained attention from vintage gaming enthusiasts for its unique premise and blend of historical and religious themes.

Technical limitations of the era meant simple sound effects and basic animation, but the game compensates with detailed text descriptions and strategic gameplay elements.