Sim Farm
SimFarm was a farming simulation game released by Maxis in 1993 for various computer systems, including the Apple II. Players took control of a small farm and tried to turn it into a profitable agricultural business. The game challenged players to make smart decisions about crops, livestock, equipment, and finances while dealing with unpredictable weather and market prices.
In SimFarm, players started with a basic plot of land and limited money. The main goal was to grow crops, raise animals, and expand the farm over time. Players could choose from different crops like corn, wheat, and strawberries. Each crop had different planting and harvesting times, water needs, and profit margins. The game featured a top-down view of the farm, showing fields, buildings, and equipment as simple colored shapes and icons.
Players had to manage many aspects of farm life. They bought seeds, planted crops, and harvested them at the right time. Weather played a big role in success or failure. Too much rain could flood fields, while droughts could ruin an entire harvest. Players also dealt with pests that could destroy crops if not controlled. The game included a simple economy system where crop prices changed based on supply and demand.
The Apple II version had basic graphics compared to other computer versions. The screen showed the farm using simple colors and blocky shapes. Despite the limited graphics, the game still provided the full farming experience. Sound effects were minimal, mostly beeps and clicks when players performed actions. The game used keyboard commands to control all functions, from planting crops to buying new equipment.
SimFarm taught players about real farming challenges. Players learned to rotate crops to keep soil healthy, save money for emergencies, and plan ahead for seasonal changes. The game included different difficulty levels and scenarios. Some scenarios started players with more money or better land, while others presented specific challenges to overcome.
The game became popular in schools because it taught economics and planning skills. Teachers used SimFarm to show students how businesses work and how small decisions can have big consequences. Many players who enjoyed SimFarm went on to play SimCity and other Maxis simulation games.
SimFarm stood out among Apple II games because it combined education with entertainment. While other games focused on action or adventure, SimFarm let players build something over time and see the results of their choices. The game proved that simulation games could work well even on older computers with limited graphics and sound capabilities.