Space Quarks
Space Quarks, released in 1980 by Broderbund Software, brought fast-paced arcade action to the Apple II home computer. The game challenged players to pilot a spaceship through waves of hostile quarks - tiny but deadly space particles that moved in geometric patterns across the screen.
Players controlled their ship using either keyboard arrows or a joystick, maneuvering through increasingly difficult levels while shooting at the quarks. The quarks would split into smaller particles when hit, similar to the arcade game Asteroids, but with its own unique twist. Instead of random movements, the quarks followed precise mathematical patterns that players needed to learn and predict.
The game featured simple vector graphics typical of early Apple II titles, with white lines drawn against a black background. The quarks appeared as small geometric shapes that pulsed and rotated as they moved. While the visuals were basic by today's standards, they allowed for smooth animation and clear visibility of the action.
What made Space Quarks stand out was its scoring system and difficulty progression. Players earned points not just for shooting quarks, but for how efficiently they cleared each wave. The game tracked shots fired versus hits landed, rewarding accuracy over random firing. Each level introduced new quark patterns and increased speeds, requiring quick reflexes and strategic thinking.
The game included a high score table that saved the top ten scores, creating competition among players. This feature was notable for 1980, as many games of that era didn't save scores between sessions.
Space Quarks represented a solid entry in the early Apple II game library, combining elements from popular arcade games with unique features that took advantage of the computer's capabilities. While not as well-known as some other titles from that period, it demonstrated the potential for creating engaging action games on home computers when arcade machines dominated the gaming landscape.
The game helped establish Broderbund as a serious game publisher in the early days of computer gaming, paving the way for their later successes throughout the 1980s.